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The older brother is tied to the left stick and the little brother to the right. This creates a unique gameplay mechanic as you’ll be twisting your brain up often trying to figure out maneuver the two brothers where you need them to go.Įach brother is tied to one of your controller’s sticks. What makes Brothers: A Tale of Two Sons a single player co-op experience is the fact that while you are playing it by yourself with a just single controller, there are two separate characters on screen you’ll need to control at the same time. There’s a strong chance you haven’t heard of the “single player co-op” genre of video games before. Whether it be the aftermath of a battle, dark caves, dense forests, giant castles, or rushing rivers, there are absolutely no issues with the game lacking visual appeal. Set in a fantasy world full of orcs, trolls, and giant Owls, you’ll come across several impressive environments, interesting characters, and emotional moments. The world that Starbreeze Studios created is as marvelous to look at as it is to make your way through. Armed with only a map and the hope that their father can be saved, the two brothers venture out into the world to find this tree. The two brothers are then told that if they can successfully make the dangerous journey to a tree that holds the key to the sickness’ cure, their father can be saved. Their father has now become deathly ill and is on the verge of dying. The story begins with two brothers who have already lost their mother to a tragic accident. He worked in collaboration with Starbreeze Studios to create both the story, characters, and world they live within. That man was Josef Fares – a Swedish award-winning film director.
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It’s no surprise that Brothers: A Tale of Two Sons was the brainchild of a film maker. Fast forward to 2013 and Brothers: A Tale Of Two Sons is released – a game that will very much remind you of Ico.
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This game was able to move its story alone seamlessly without any cutscenes or dialogue. Then comes a game called Ico in 2001 for the PlayStation 2. Using a cutscene to evoke emotion or move along a story has become quite the norm as of late.
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Nowadays, you are more than likely to come across a cutscene or two while playing a game. From the games that required pure imagination such as Galaga in the arcade, or ones that used text and short scripted scenes such as The Legend of Zelda: A Link To The Past on the SNES. The methods of storytelling in video games over the years has certainly evolved.
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